Command Carrier
From Farscape Encyclopedia Project
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Command carriers serve as a mobile base of operations for the Peacekeepers; they are immense ships with a crew complement of about 50,000. Many Peacekeepers live their entire lives on a command carrier, and they have all the creature comforts needed to sustain their large crews (including large indoor "gardens" that simulate a planet's surface and are used for combat training exercises).
Command carriers primarily rely on their large complements of Prowlers and Marauders to project Peacekeeper power where needed. They are however powerful battleships in their own right, armed with four Frag Cannons (2 fore, 2 aft) they each have a 90-degree radius of fire allowing for target acquisition all around the ship and protected by powerful defense screens. It is also rumoured to have Missiles/Rockets however was never seen in action in an episode. They are also quite fast, as the crew onboard Moya have to routinely starburst away when a command carrier gets too close, but they never seem to stay ahead of them for very long.
While used as a plot device in the series, this indicates that Command Carriers and most other space vessels in the Farscape universe are not equipped to achieve instant FTL speeds, as it is possible in other popular science fiction universes. They can however accelerate to FTL speeds.
Larger variants of Command Carriers exist and are attached to fleets as flagships (The Zelbinion may have been one of these variants due to the remarks that have been made in the series about its size and power). If these vessels are destroyed whole fleets can be thrown into disarray and will eventually crumble.
Command carriers are one of the most powerful types of vessel known, able to overpower a Scarran dreadnought in a one on one engagement.[1][2] They have, however, known to be greatly outmatched by Nebari vessels.[3]
[edit] Appearances
- (1.01 "Premiere")
- (1.07 "PK Tech Girl")
- (1.08 "That Old Black Magic")
- (1.19 "Nerve")
- (1.20 "The Hidden Memory")
- (1.21 "Bone To Be Wild")
- (1.22 "Family Ties")
- (2.01 "Mind The Baby")
- (2.05 "The Way We Weren't")
- (2.18 "A Clockwork Nebari") (recording)
- (3.01 "Season Of Death")
- (3.09 "Losing Time")
- (3.11 "Incubator")
- (3.13 "Scratch 'n' Sniff") (flashback)
- (3.20 "Into The Lion's Den - Lambs To The Slaughter")
- (3.21 "Into The Lion's Den - Wolf In Sheep's Clothing")
- (4.02 "What Was Lost - Sacrifice")
- (4.03 "What Was Lost - Resurrection")
- (4.05 "Promises")
- (4.11 "Unrealized Reality")
- (4.13 "Terra Firma")
- (4.20 "We're So Screwed - Hot To Katratzi")
- (4.21 "We're So Screwed - La Bomba")
- (4.22 "Bad Timing")
- The Peacekeeper Wars

